Head Hunter
Devlog
- February 09, 2025 by Matt Burton#ascensions, #boss, #boss fight, #music, #HUD, #UI, #score, #progression, #balanceRolling out some major updates for Head Hunter this patch. Progression & Balancing: Adjusted area numbering to match biome progression order. Updated level-up formula for more consistent scaling. Asce... Continue reading
- January 27, 2025 by Matt Burton#sounds, #music, #OST, #composition, #composer, #progression, #roguelike, #balance, #platformer, #action, #2dMusic System and Composition A new music system has been implemented to handle track transitions for different game events. Custom-composed tracks courtesy of a new partner have been added for the vil... Continue reading
- January 24, 2025 by Matt Burton#sound effects, #sfx, #sound design, #roguelike, #bosses, #boss fight, #enemies, #enemy design, #platformerAudio Enhancements Added sound effects for: Bat scraw Splode egg explosion Snail movement Drone idle beeping and plasma attack Splode buzzing Bird taking flight Bulb spores release Hitting spikes Lase... Continue reading
- January 17, 2025 by Matt Burton#roguelike, #boss, #2d, #platformer, #enemies, #enemy design, #boss fight, #gameplay loopHere’s a quick rundown of the latest updates for Head Hunter: Final Boss: Absolute Zero New final boss fight added with unique mechanics. Defeating Absolute Zero triggers a victory screen displaying... Continue reading
- October 23, 2024 by Matt Burton#procedural generation, #roguelike, #action platformer, #daily challenge, #environment art, #pixel artBackgrounds and Decorations Implemented background tiles for all biomes. Polished several awkward tile placements and redrew tundra tiles for improved visuals. Added floor and ceiling decorations to a... Continue reading
- October 20, 2024 by Matt Burton#platformer, #roguelike, #procedural generation, #action, #vfx, #content update, #enemiesI'm excited to share some significant updates and improvements to Head Hunter ! This latest patch brings a variety of enhancements that enrich gameplay and expand the world. Here’s what’s new: Gam... Continue reading
- July 13, 2024 by Matt Burton#2d, #bug fixes, #content update, #game juice, #pixel art, #platformer, #procedural generation, #roguelike, #polishI've focused on enhancing player feedback, adding some juicy effects, polishing existing features, and squashing a few pesky bugs. Here’s what’s new: New Features and Enhancements Knockback Mechan... Continue reading
- June 24, 2024 by Matt Burton#content update, #bug fixes, #roguelike, #procedural generation, #game juice, #polish, #balancingDevlog #3: Head Hunter - New Biomes and Polish! Hello again, adventurers! It's time for another exciting update on the journey through Head Hunter's development. Since the last update, I've been hard... Continue reading
- June 03, 2024 by Matt Burton#rouglike, #progression, #procedural generation, #bug fixes, #2d, #platformer, #pixel art, #sound designIt's been an exciting journey since our last update, and I'm thrilled to share the latest improvements and additions to the game. Your feedback has been instrumental in shaping these updates, so thank... Continue reading