Head Hunter
Devlog
- October 23, 2024 by Matt Burton#procedural generation, #roguelike, #action platformer, #daily challenge, #environment art, #pixel artDevlog #6: Head Hunter - Daily Runs, Backgrounds, and Decorations Backgrounds and Decorations Implemented background tiles for all biomes. Polished several awkward tile placements and redrew tundra ti... Continue reading
- October 20, 2024 by Matt Burton#platformer, #roguelike, #procedural generation, #action, #vfx, #content update, #enemiesDevlog #5: Head Hunter - Enemies, Effects, and Fixes I'm excited to share some significant updates and improvements to Head Hunter ! This latest patch brings a variety of enhancements that enrich game... Continue reading
- July 13, 2024 by Matt Burton#2d, #bug fixes, #content update, #game juice, #pixel art, #platformer, #procedural generation, #roguelike, #polishDevlog #4: Head Hunter - Feedback, Juice, Polish, and Bug Fixes I've focused on enhancing player feedback, adding some juicy effects, polishing existing features, and squashing a few pesky bugs. Here... Continue reading
- June 24, 2024 by Matt Burton#content update, #bug fixes, #roguelike, #procedural generation, #game juice, #polish, #balancingDevlog #3: Head Hunter - New Biomes and Polish! Hello again, adventurers! It's time for another exciting update on the journey through Head Hunter's development. Since the last update, I've been hard... Continue reading
- June 03, 2024 by Matt Burton#rouglike, #progression, #procedural generation, #bug fixes, #2d, #platformer, #pixel art, #sound designDevlog #2: Unlockable Biomes, Gold Overhaul, and More! Hey Head Hunters! It's been an exciting journey since our last update, and I'm thrilled to share the latest improvements and additions to the gam... Continue reading