Sounds, Fixes, and a New Boss - Devlog #8
Head Hunter » Devlog






Audio Enhancements
- Added sound effects for:
- Bat scraw
- Splode egg explosion
- Snail movement
- Drone idle beeping and plasma attack
- Splode buzzing
- Bird taking flight
- Bulb spores release
- Hitting spikes
- Laser charge-up and firing
Visual Improvements
- Added glint and animations to chests and gold for better visibility.
Gameplay Adjustments
- Converted snails from passive creatures to enemies.
- Rebalanced enemy distribution in biomes to make early game progression smoother.
Systems & Bug Fixes
- Implemented game states to prevent issues related to pausing, game over, and victory.
- Fixed boss bar UI so it properly scales with screen size.
- Resolved various bugs:
- Bats flying through the ground
- Splodes not dropping eggs
- Cloaked cast particles lingering when their target died mid-route
- Cloaked enemies being unable to heal bosses
New Content
- Began development on a new boss encounter.
Files
Head Hunter v0.15.zip 13 MB
58 days ago
Head Hunter v0.16.zip 14 MB
51 days ago
Head Hunter
An action roguelike platformer
Status | In development |
Author | Matt Burton |
Genre | Action, Platformer |
Tags | Boss battle, Controller, Dungeon Crawler, Exploration, High Score, Indie, Procedural Generation, Roguelike, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Ascensions, Bosses, and HUD Improvements - Devlog #1035 days ago
- Music Composition and Biome Progression - Devlog #947 days ago
- A Way to Win! - Devlog #758 days ago
- Daily Runs, Backgrounds, and Decorations - Devlog #6Oct 23, 2024
- Enemies, Effects, and Fixes - Devlog #5Oct 20, 2024
- Feedback, Juice, Polish, and Bug Fixes - Devlog #4Jul 13, 2024
- New Biomes and Polish! - Devlog #3Jun 24, 2024
- Unlockable Biomes, Gold Overhaul, and More! - Devlog #2Jun 03, 2024
- A Journey of Five Years - Devlog #1May 29, 2024
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