A Way to Win! - Devlog #7
![](https://img.itch.zone/aW1nLzE5NDA0OTE4LnBuZw==/500x/EFwCPY.png)
Here’s a quick rundown of the latest updates for Head Hunter:
- Final Boss: Absolute Zero
New final boss fight added with unique mechanics. Defeating Absolute Zero triggers a victory screen displaying run stats and score.
- Boss System
New system to support future boss spawning across all biomes. Boss health bars are now displayed when a boss is on screen, giving clear progress during fights.
- Bulb Plant Attack Update
Bulb Plants now spawn spores around them to pose a greater threat to the player.
- Bat Behavior Update
Bats will swoop at the player, increasing the intensity of encounters.
- Bat Collision Fix
Bats no longer fly through the ground, preventing gold and experience from getting stuck behind walls.
- Drone Behavior Improvement
Drones are now more intelligent and responsive to player actions, making them a bigger challenge.
- Laser Enemy Patrols
Laser enemies now patrol when idle, adding more dynamic threats to the environment.
- Main Menu Polish
The main menu has received visual enhancements for a cleaner, more dynamic experience.
That's it for this update! More features and improvements are on the way. Thanks for playing!
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Get Head Hunter
Head Hunter
An action roguelike platformer
Status | In development |
Author | Matt Burton |
Genre | Action, Platformer |
Tags | Boss battle, Controller, Dungeon Crawler, Exploration, High Score, Indie, Procedural Generation, Roguelike, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Ascensions, Bosses, and HUD Improvements - Devlog #103 days ago
- Music Composition and Biome Progression - Devlog #915 days ago
- Sounds, Fixes, and a New Boss - Devlog #819 days ago
- Daily Runs, Backgrounds, and Decorations - Devlog #6Oct 23, 2024
- Enemies, Effects, and Fixes - Devlog #5Oct 20, 2024
- Feedback, Juice, Polish, and Bug Fixes - Devlog #4Jul 13, 2024
- New Biomes and Polish! - Devlog #3Jun 24, 2024
- Unlockable Biomes, Gold Overhaul, and More! - Devlog #2Jun 03, 2024
- A Journey of Five Years - Devlog #1May 29, 2024
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