Ascensions, Bosses, and HUD Improvements - Devlog #10
Rolling out some major updates for Head Hunter this patch.
Progression & Balancing:
Adjusted area numbering to match biome progression order.
Updated level-up formula for more consistent scaling.
Ascension System:
Added ascensions, increasing difficulty with each completion.
Enemies gain +1 health per ascension level.
Bosses gain +3 health per ascension level.
Ascension level can be selected by talking to the Cyclops in the village.
Scoring Changes:
Final scoreboard now includes multipliers for winning and playing on higher ascensions.
Removed rewards for actions that are not objectively valuable.
Boss & Enemy Updates:
Added a snail boss to the ruins with two attacks, improved movement, and sound effects.
Introduced boss doors, accessible if the player has visited the corresponding biome.
Boss doors remain locked until the player defeats the boss after entering.
Audio & Music:
Added music to the tundra biome (by Slimemaco).
Bug Fixes:
Fixed a bug where cloaked enemies wouldn't spawn.
HUD & UI Improvements:
Overhauled HUD to display exact values for health and experience.
Effects & Feedback:
Improved effects for healing, leveling up, and taking damage.
Files
Get Head Hunter
Head Hunter
An action roguelike platformer
Status | In development |
Author | Matt Burton |
Genre | Action, Platformer |
Tags | Boss battle, Controller, Dungeon Crawler, Exploration, High Score, Indie, Procedural Generation, Roguelike, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
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