Devlog #7: Head Hunter - A Way to Win!
Devlog #7: Head Hunter - A Way to Win!
Here’s a quick rundown of the latest updates for Head Hunter:
- Final Boss: Absolute Zero
New final boss fight added with unique mechanics. Defeating Absolute Zero triggers a victory screen displaying run stats and score.
- Boss System
New system to support future boss spawning across all biomes. Boss health bars are now displayed when a boss is on screen, giving clear progress during fights.
- Bulb Plant Attack Update
Bulb Plants now spawn spores around them to pose a greater threat to the player.
- Bat Behavior Update
Bats will swoop at the player, increasing the intensity of encounters.
- Bat Collision Fix
Bats no longer fly through the ground, preventing gold and experience from getting stuck behind walls.
- Drone Behavior Improvement
Drones are now more intelligent and responsive to player actions, making them a bigger challenge.
- Laser Enemy Patrols
Laser enemies now patrol when idle, adding more dynamic threats to the environment.
- Main Menu Polish
The main menu has received visual enhancements for a cleaner, more dynamic experience.
That's it for this update! More features and improvements are on the way. Thanks for playing!
Files
Head Hunter
An action roguelike platformer
Status | In development |
Author | Matt Burton |
Genre | Action, Platformer |
Tags | Pixel Art, Procedural Generation, Roguelike |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Devlog #6: Head Hunter - Daily Runs, Backgrounds, and Decorations88 days ago
- Devlog #5: Head Hunter - Enemies, Effects, and Fixes91 days ago
- Devlog #4: Head Hunter - Feedback, Juice, Polish, and Bug FixesJul 13, 2024
- Devlog #3: Head Hunter - New Biomes and Polish!Jun 24, 2024
- Devlog #2: Head Hunter - Unlockable Biomes, Gold Overhaul, and More!Jun 03, 2024
- Devlog #1: Head Hunter - A Journey of Five YearsMay 29, 2024
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