Devlog #5: Head Hunter - Enemies, Effects, and Fixes
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Devlog #5: Head Hunter - Enemies, Effects, and Fixes
I'm excited to share some significant updates and improvements to Head Hunter! This latest patch brings a variety of enhancements that enrich gameplay and expand the world. Here’s what’s new:
Gameplay Improvements
- Silver Chests: Introduced silver chests that drop less gold in earlier biomes, adding more variety and challenge to loot acquisition.
- Background Tile Generation: Added a new system for background tile generation and applied it in the Ruins biome, enhancing the visual atmosphere and depth of the environment.
- Weighted Object Generation: Implemented a weighted object generation, allowing for finer control over the likelihood of different objects appearing throughout the game.
- Seeded Randomness: Introduced seeded randomness for generation, making the world generation deterministic. Players can now experience consistent layouts, enhancing replayability. This can be used in the future for a daily challenge and to recreate generation bugs.
Bug Fixes
- Player Spawning Issue: Resolved an issue where players would occasionally spawn inside the ground, preventing soft locks and ensuring more reliable runs.
New Enemies
- New Challenges: Added several new enemy types, including:
- Bird: A dart-like aerial foe that adds a new layer of difficulty.
- Cloaked: An support enemy that casts healing magic on other nearby enemies.
- Bulb: A plant based enemy that emits a cloud of spores.
Visual and Functional Enhancements
- New Heal Particles: Implemented new visual effects for healing, adding more feedback and polish to the gameplay experience.
- Death Animation and Event Sequence: Introduced a new death animation alongside a corresponding event sequence, making player deaths more impactful and engaging.
- Drone Attack Effects: Updated the effects for the drone’s energy particle attack, enhancing clarity and visual feedback during combat.
- Score Screen Animation and Balancing: The score screen has been animated and rebalanced for a more dynamic and informative display of player achievements.
Conclusion
These updates reflect my commitment to Head Hunter and to creating a more engaging experience for it's players. I appreciate your feedback and support as I continue to develop and expand the game. Stay tuned for more updates, and happy hunting!
Files
Head Hunter v0.12.zip 14 MB
34 days ago
Head Hunter
An action roguelike platformer
Status | In development |
Author | Matt Burton |
Genre | Action, Platformer |
Tags | Pixel Art, Procedural Generation, Roguelike |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Devlog #6: Head Hunter - Daily Runs, Backgrounds, and Decorations31 days ago
- Devlog #4: Head Hunter - Feedback, Juice, Polish, and Bug FixesJul 13, 2024
- Devlog #3: Head Hunter - New Biomes and Polish!Jun 24, 2024
- Devlog #2: Head Hunter - Unlockable Biomes, Gold Overhaul, and More!Jun 03, 2024
- Devlog #1: Head Hunter - A Journey of Five YearsMay 29, 2024
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