Daily Runs, Backgrounds, and Decorations - Devlog #6
Caves of Combat » Devlog






Backgrounds and Decorations
- Implemented background tiles for all biomes.
- Polished several awkward tile placements and redrew tundra tiles for improved visuals.
- Added floor and ceiling decorations to all biomes, excluding the Marsh (to be completed later).
Daily Runs
- Introduced daily runs with set seeds, allowing all players to experience the same world generation once per day.
Files
Head Hunter v0.13.zip 14 MB
Oct 23, 2024
Caves of Combat
An action roguelike platformer
Status | In development |
Author | Matt Burton |
Genre | Action, Platformer |
Tags | Boss battle, Controller, Dungeon Crawler, Exploration, High Score, Indie, Procedural Generation, Roguelike, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Ascensions, Bosses, and HUD Improvements - Devlog #1036 days ago
- Music Composition and Biome Progression - Devlog #948 days ago
- Sounds, Fixes, and a New Boss - Devlog #852 days ago
- A Way to Win! - Devlog #759 days ago
- Enemies, Effects, and Fixes - Devlog #5Oct 20, 2024
- Feedback, Juice, Polish, and Bug Fixes - Devlog #4Jul 13, 2024
- New Biomes and Polish! - Devlog #3Jun 24, 2024
- Unlockable Biomes, Gold Overhaul, and More! - Devlog #2Jun 03, 2024
- A Journey of Five Years - Devlog #1May 29, 2024
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